>>5396270>>5396278>>5396281>>5396285>>5396292Maybe courtesy of excalidraw, here is an illustration I did that tries to explain the idea of the logic of this fixed start-end world spanning idea.
The key thing to remember is that the
1d6 x1d6 x 1d6 roll
is driven by the choices of the players within the game; that is why the end lies within the world box of player decision/consequence driven possibilities, it is not a "roll 1d6 to see what ending you get". The idea here is to solve the problem of combinatoric explosion (traditional approach above, illustrated with just two choice bifurcations) where the possibilities explode in unbounded layers etc. which can usually lead to some incoherence or computational overload and the game being then abandoned.