>>6143678That's funny, I have LONG been since a proponent of Iron Age fantasy! I especially love the armors. For D&D specifically, I always thought it was a much better fit both in terms of game mechanics and theme then high medieval renaissance. You have small fortified towns and villages that are mostly independent and needs lots of help from adventurers, inexplicable absence of black powder, lots of unclaimed wilderness with monsters and mysterious spirits, no giant monotheistic church (at least more conflict with it and the local pantheistic cults), much more of a "man vs nature" world as opposed to high medieval courtly intrigue where everything is owned by far away kings and bands of feudal obligation; even the AC and To-Hit system fit better with you needing to be lucky enough to find "gaps" in armor, something that doesn't really work as realistically with platemail.
The issue I think is most fantasy is already pretty anachronistic and the "place in time" is much harder to visualize. You can set it in individual cultures like vikings, huns, celts, romans, etc. to get the feel across but generic fantasy is going to feel Arthurian and medievaly. Conan is also a pretty good benchmark too but that feels more ancient world to me, even though it is also very anachronistic.