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> Stealth Test I:
> DC 35: Witchlet Chlotsuintha is a Born and Bred Sneakthief, making an Involved Stealth Test like this [Rather Easy]
> + DC 7 Witchlet Chlotsuintha is Hard to Miss, given her size
> + DC 4 Witchlet Chlotsuintha is carrying a deal of bulk in an unusual fashion at an unusual time, making her hard to overlook if seen and markedly more suspicious
> + DC 5 Witchlet Chlotsuintha is dressed as a maid at a time and place where maids would not be, carrying much more than a maid would ever be expected to, making her hard to overlook if seen and markedly more suspicious
> + DC 5 Witchlet Chlotsuintha is on an effectively empty street, making her hard to overlook for any incidental witnesses
> + DC 9 Witchlet Chlotsuintha is now Tired III, and is not moving as quickly or as surely as she might otherwise
> + DC 6 Witchlet Chlotsuintha is now Drained III, and is not moving as quickly or surely as she might otherwise
> - DC 15 Witchlet Chlotsuintha is sneaking down effectively empty streets, severely limiting the prospect of witnesses
> - DC 2 Witchlet Chlotsuintha is attempting stealth in an area with barely any traffic
> - DC 2 Witchlet Chlotsuintha is attempting stealth in an area where most traffic would be seen or heard before they could see her
> - DC 5 Witchlet Chlotsuintha starts sneaking from concealment, allowing her to choose the optimal start
> - DC 7 Witchlet Chlotsuintha is prioritizing speed over concealment, which is well suited to the situation
> - DC 3 Witchlet Chlotsuintha is taking advantage of the relative darkness outside of the streetlamps
> - DC 3 Witchlet Chlotsuintha has aptly avoided attention on these streets before
> - DC 5 Witchlet Chlotsuintha has specifically traveled from the Cleaner's Closet to the Clerking house before, by retracing her steps, she can take an advantage
> - DC 2 Witchlet Chlotsuintha is attempting stealth at at time when potential witnesses would be distracted
> - DC 1 Witchlet Chlotsuintha is wearing footwraps, which are well-suited to stealth
> DC 26: Anything lower is a failure. [Auto-pass(es) available. Re-roll(s) available. No hostile re-roll(s)]
> No Passes: A Smash-Up! Even with the benefit of the street-lamps, Chlotsuintha's footing - and her foot-wraps - fail her. She cannot help making noise, but she is more concerned about damaging her stock of swag! [Prompts Deftness Test]
> One Pass: Light-footed. Chlotsuintha manages to stub her foot-wrapped toes on a discarded lamp-oil tub. Although she was able to keep from crying out, she made a little bit of noise.
> Two Passes: Slipping By. Chlotsuintha manages to slip on a spill of lamp-oil, now she must recover quickly, otherwise she will make noise or lose swag! [Prompts Deftness Test] NCF/CF nulled for next Stealth Test.
> Three Passes: Stealth by Starlight. Chlotsuintha manages to get into the Cleaners Closet without any issues what-so-ever. NCF/CF nulled for next Stealth Test, and the Stealth Test concludes quickly