>>5674799>I mean, I'm one of your players, so it's obviousHi~
Also, I will try my hardest to start the new thread today, but family threatens me since yesterday with constant parties...
>It also provided a very game-like element with canals separating the different districts, requiring boats, or passing through a bridge, meaning potential for either transportation problemHaha! In my initial drafts I thought the story over meanwhile preparing a map, so here is my pathetic (but sincere!) Effort. One big thing that I came up with was that when plague is detected in the eastern districts the bridges to the western, richer districts are burned and only small protagonists can clamber through the collapsed sewers, making them good (forced) messengers.
>new districts being infected. Part of the reason I wanted a map was so I could mark the spread of disease and opened food shops/breadlines. Starting at the railroad until the royal castles.
>them being driven off by an MC switchI intended MC switches anyway - just not death related. Each of 3 playable family members had different skills and personalities (with unique compulsions. That's where I came up with compulsions for current quest) and completely different views on things - virtuous, guilt-ridden worker, traumatized vengeful theif, near-blind traumatized girl - all of them would have different ways of bringing food back home and tackling/perceiving the plague/politics. Often leading to disagreement and having to pick a side.
Players were meant to switch between them each turn, or delegate them to tasks (but they would go about them incharacter, so they would be likely to get themselves in trouble or would be inefficient)
>Let anons work towards getting them back, maybe? Absolutely, but also disabling the wounded sibling for some time, maybe to engage with the 4th bedridden and sickly sibling. The plague works in weird ways... One can't easily see it. But one might just shouldn't.
(Sorry for poor map, it was a prototype from few months back.)