>>5316910>>5316860>>5316850>>5316795>>5316781>>5316779>>5316777>>5316971>>5316977“Go!” you roar to the kobolds, using the True Speech to hide your intentions. “Make sure the third human doesn’t get away. No survivors!”
“Yes, Dragon!” comes the shout, and the three scramble in each direction, to scour the house.
That leaves the other two humans below to you. Both are ‘adventurers’, the infamous freelance mercenaries known far and wider—and even down in the deep—as much for their idiosyncratic eccentricities as for their skill in combat. They are not to be underestimated—but of the two, the mage in PARTICULAR is a grave threat. You will end him first.
You swing your bow like a club. He isn’t your primary target, but he is closer, and military doctrine dictates that he will protect his more dangerous, less-armoured mage companion. Not
>20 (fisticuffs)The elven longbow’s study edge and sharpened tip catching the warrior across the face with a heavy impact and a spray of blood and teeth. He cries out in disoriented pain and falls from his chair, dropping his axe to clutch at his face. You ignore him, and notch another arrow.
“Master of the Insightful Eye, Baleful Beholder, Watcher-in-Darkness, <Guide> my aim!” you invoke, and let one arrow fly, and then immediately a second to follow.
>15, 10 archery, with <Guidance>)The first catches the spellcaster in his back as he scrambles over the chair, and the second catches his shoulder. He shouts in high-pitched agony, and falls over the chair and out of sight. No matter—he won’t be spellcasting anytime soon. You know well that the arcane arts require concentration and, for the most dangerous of human magics, somatic components—gestures, movements. Try forming a sigil in the air while your rotator cuff has a darkwood shaft embedded in it.
From their noisy ransacking and chirping cries, you gather that the kobold are having little luck in their pursuit. You sigh quietly. Well, once these two down here are mopped up, you suppose you can help with the—
“Monstaw! You don’t BELAU in thiff wowld!”
“…What?”
You turn to face the mush-mouthed human warrior, ‘Nigel’, unclear on exactly what he was trying to say. You suppose you DID do a number on his mouth.
>15 (fighter)He makes his feelings clear in the form of a rising uppercut, reinforced by his shield. Your head is spinning and ringing from the impact, enough to disorient you… But not enough to keep you from returning the favour, with a heavy gauntlet-impact to his already-injured face. You feel, and hear, his jaw pop out of alignment, and he tumbles like a sack of deep-truffles, bounces off the table, and clatters noisily to the floor.
He lays still, and you leave him there for a moment to go finish off his wizard-friend.
“W-wait, no, stay back! Stay baaaaaAA-”
>1 (mage)It is brief work, and as tidy as you can make it. You were right—he was in no shape to resist.