>>5748237>>5748240and I take out the party postmortem, lmao, can't make this shit up
>There was a big desire to invoke horror with some parts of this quest. Given the relatively low level of quality of the art, did you feel that the ghost or spirit type enemies were scary or horrifying in any way?I think that was something part one did better (the ones in the wizard's tunnels, the chasm, the War Machine too in a sense) but the Gravenwoods in this thread had some pretty well done tension too, and the forest spirit was freaky as shit. Wasn't exactly terrified but I did get nervous a few times.
>Given both the class system and story, I tired to give everyone a chance to shine in both encounters and in extra interactions (though some certainly got more “screen time” then others) Do you feel all the active players got a chance to distinguish and roleplay as their characters through the mechanics, votes, and interactions- or was it too limited and more time for direct roleplaying or decision making was needed?I think you did as well as you could while keeping the pace. The ending did kinda come down to me and Scrim but well, we were the more active ones of the bunch.
>Do you think you'd be interested in more multiplayer games? Do you think they should be more common and are too rare on /qst/? This is independent of myself; meaning run by anyone, not necessarily this system or setting, with or without art, etc?Color me impressed Bananas, I'll be watching your career with great interest. And about quest multiplayer games like this, well, I'm already in a pair of them. There is always the problem of schedule of course but we make it work, as we've seen here. I'd say people should give them a chance.