Quoted By:
The party manages to drag anyone away from the flowers- before they can do whatever it is they planned on doing to the sleeping souls. Thankfully, the field relents- without taking away and hiding any of the party members belongings. In the meantime, there is not much daylight left after your adventures- and people are too tired now to continue exploring, so camp is made. Sadly, with two forests flanking your camp and many of the party members now magically enchanted into a deep slumber- it will be a tough night for those who are still awake...
The magically enchanted party members <span class="mu-i">cannot act</span> for this downtime turn. However, on the plus side, their rest is very deep and may be helpful for healing. All enchanted party members have any healing rolls done on them increase the range by one (meaning if you normally need a 7, it is now a 6-8. If you normally need a 6 thru 8, it is now a 5 to 9, etc.)
<span class="mu-s">Enchanted Sleepers</span>
Pineneedle
Scrim
Talon
Tordynnar
Pietro
Alfred
<span class="mu-s">Injured Party Members</span>
Squire - Gravely
Twink - Lightly
Pineneedle - Gravely
Now, select a downtime action.
>Take Watch (+10% avoid Encounter)
>Heal
>Gather some medicinal herbs (Sage only)
>Use the Baleful Basket (Tordynnar only)
>Inscribe a Rune (Runesmith only)
>Lick (Snout only)