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Hey all, thank you for playing Night Without Stars Quest! Hope you enjoyed it. I'd like to apologize again for the slowness of updates- especially during the second thread. The combination of real life stuff, lack of engagement, and fatigue over running it really took its toll. Thank you all for being so dedicated and sticking with it so long- some of you from the first thread literally 4 months ago. Wow, it's been a long time. I really wanted to try something different with this quest, and I feel like it worked out about as well as it could have, given its experimental nature. I was really impressed at how well you all handled it, as well as your ability to self-regulate mechanics and math which really helped me run it, especially during the later combat encounters.
For those interested in giving feedback, I have prepared three questions. Feel free to answer these if you'd like.
>There was a big desire to invoke horror with some parts of this quest. Given the relatively low level of quality of the art, did you feel that the ghost or spirit type enemies were scary or horrifying in any way?
>Given both the class system and story, I tired to give everyone a chance to shine in both encounters and in extra interactions (though some certainly got more “screen time” then others) Do you feel all the active players got a chance to distinguish and roleplay as their characters through the mechanics, votes, and interactions- or was it too limited and more time for direct roleplaying or decision making was needed?
>Do you think you'd be interested in more multiplayer games? Do you think they should be more common and are too rare on /qst/? This is independent of myself; meaning run by anyone, not necessarily this system or setting, with or without art, etc?