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You're hitting the TownBoss' place tonight. Not the bigg house, you've already mapped that one; the littler one, wiv common folk inna, and the stables.
The watchchumps are bitty skitterish tonight; two lanterns lit on each side, and two spares each side at their feet, with a bottle of lamp oil.
Both sides of the stockade now have a smally bell stand too; last time there was only one, you think.
Sordyfagg going missing, then Stumpy dying in a fire must be eating up their nerves, <span class="mu-g">hheh</span>
You spot where you got in the last time: a stockade log dislodged at the bottom pointy end. It's been fixed: the loose log has been hammered deeper, and there's a biggy fat log behind it, bracing it closed.
>Townies rolled 80
>Toady total 88
Not a problem.
You sneek across the spikey moat like last time, then up to the stockade wall.
From the smell you can guess which bit of the wall the guards manning the front of the stockade usually pee off of: a bit after the corner, where the tops of the logs dip and the lamplight doesnt quite reach. When one chump pees the others look away. You'll use that.
You cross the moat of spikes, jam in a shiv at headheight between the logs for a foothold, then squat tight with a grassy mat over you.
You chew Stumpy's baccy toffee wiv Liddle Shitt's slangshott ready, n juzt wait.
It doesn't take long, with the amount of strong tea they're swigging.
"Hey. Gonna pee."
"Kay. Go."
When you hear that, you scuttle quick around the corner to the front of the stockade, nock a lead ball in the slangshott and ready aim.
When you see the watchchump's todger come out over your side, you count two beats and loose.
The lead ball smacks the tall rickety pole they hang their lanterns on, and the one closer to the peeing watchchumps topples.
The stream of pee shudders (<span class="mu-g">lal</span>) at the crash. You take that moment to duck back around the corner to the pee-stained wall, so's they see nothing when they try to look under the smacked lantern.
While the pisser hastily finishes and tries to light the fallen lamp with its unfallen partner, all the other watchchumps scan and peer intently into the darkness, trying to spot movement.
You use your foothold shiv to hup up the piss wall quickly and just dropp into the darkness behind the struggling watchchumps's back.
No alarm.
You Carrionpede along under the shadow of the stockade platforms quickly, darting into the par-dark of the front guardpost. You remember there's a tunnel innere.
The lamp's lit again.
"All good! All good!" says the watchchumps. You feel the four of them relax. It was nuffin after all. Just the wind. We need a less bendy lamp-pole, is all.
Nuffin ever happens.
"<span class="mu-g">Until sumfin does, kek</span>."
The trapdoor over the tunnel is not locked. You grease the hinges with quench oil, lever it up slightly with a shovel for a lever, listen: you don't hear movement or nuffin.
You're in.