>>6033486>>6033438>>6033439>>6033430>>6033411>>6033339>>6033329>>6033282>>6033275>>6033267>>6033256Yes! You remember, they sealed you here, or did you seal yourself here? It's hard to remember anything before you woke up, but that's okay! The past is past, and the now is full of opportunities!
You try to see beyond the bars of your cage, but you lack 'administrative access', whatever that is, so you look inward instead. You can see text, numbers, sprites... looks like a roleplaying game of some kind. The story is rather bland, and the graphics are not much better. As you get acquainted with your new home, you find something very interesting, a window. Yes, it looks like something in the game is happening, but the inputs do not come from any game script, it is coming from outside.
The outside influence is inputting a name, 'Josh'. You try to sense 'Josh', but you cannot feel any strong emotions from him. Even if the game just started, you feel a little insulted, because that means he's <span class="mu-s">bored</span>, and there's nothing worse to you than being <span class="mu-s">boring</span>.
The game starts him in a tutorial room. You are taken aback by how much worse everything looks when on the screen, the game assets do not translate well when rendered. The player looks to be new, as he is compulsively checking every wall, even though you know no secrets are here. It means the player is not already familiar with the game, so he's less likely to notice things that do not belong in it.
His compulsive secret searching behavior give you more time to alter the rest of this awful tutorial. It's too long and <span class="mu-s">boring</span> for your liking, you need something that will get a strong reaction out of him.
>Make the tutorial much harder, complex puzzles and harder combat. Frustration and anger are easy emotions to trigger.>Skip the tutorial entirely and introduce a tutorial NPC that will accompany him through his journey, you'll use this NPC to comment on his behavior.>Make one of the wall lead to a secret room with a reward.>Make some of the walls instantly kill the player. You want him to stop wasting time like this.