First: Please wait until you see a NEXT TURN BEGINS post before posting so the turn results don't get broken up and I wind up losing your post.
I've made (yet another) change to the sheets and sort of to the gameplay overall. Provinces do still exist, but their primary purpose is just adding extra slots and free resources. My concern is that the sheets are going to become overly bloated once people have 6-7 different provinces and each one needs its own paragraph for its own free/used resources, developments, troops etc. I know what I had wanted this to model and it works on other ttrpg platforms but 4chan just isn't the best format for it. It's adding a lot of complexity to sheets and mechanics but I don't know if its worth it. Some things like forts or mountains/rivers are still modeled easily enough using the map so those will remain.
Also if you have names you'd like to use for provinces and developments feel free to include them in your turn. As always if you see something odd in your sheet please bring it to my attention so I can look at it and fix it or inform you why it says what it does. If you would like a closer look at your nation's picture let me know and I'll provide one.
>>6064358Name: Kingdom of Jarri-Ania
Race: Naga
Trait: Feudal Overlords
Gain extra 1d4+1 tiles on expansion.
Technology: Polearms I, Bows I, Agriculture I, Carpentry I, Religion I, Scouting I, Metallurgy I
National Stats: Pop: 6 F: 6, P: 2, W: 0
Province: Rajaran | Pop: 6 F: 4+(2), P: 1+(1), W: 0, Up: 0 | 10 free tiles
Developments: Farm I (Nivium), Farm I (Anuzaddzir), Mine I (Shiz)
Free Resources: 2 Soil, 2 Metal
Used Resources: 2 Soil
>Religion II 1/2. New lands scouted have 2 soil, 3 wood, 1 stone, 1 metal, 1 precious metal.For the Naga, wisdom came through patience. Religious practices were refined. Scouts sent south tell of thick jungles that would more than alleviate the wood issues currently posed.
>>6064368>You'll need Religion I to get a temple.Name: Duchy of Verona
Race: Humans
Trait: Idyllic Breadbasket
Farms produce 1 extra Food. -1 Combat bonus.
Technology: Agriculture II, Husbandry I, Handweapons I, Metallurgy I, Administration I, Sailing I, Scouting I
Pending Research: Fishing II 1/2
National Stats: Pop 9, F: 9, P: 3, W: 1
Province: Holboneton Valley | Pop 9, F: 5+(4), P: 2+(1), W: 1, Up: 0 | 11 free tiles
Developments: Pasture I (Anzalatrosi), Farm II (Argalatri), Mine I (Gorbo)
Free Resources: 1 Wood, 1 Soil, 2 Metal
Used Resources: 2 Soil
Units: 1 Guards [Handweapons I]
>Sailing I, Scouting I researched. Temple fails due to low roll (and lack of tech). Veronan thinkers prove themselves the equal to any other on this turn of the Wheel as they learn to harness wind, water, and river to move ships. The passion ignited by this leads to further developments in scouting as well. There is widespread concern among the nobility now that the wretched elves have been seen on the border down river!