Archive link-
https://suptg.thisisnotatrueending.com/qstarchive/2024/5946861/I'm surprised this game kept such a good playerbase even after I slowed down so much on the update speeds. It's nice to get such good feedback. Anyway, the other endings-
>ENTERBy entering the tunnel and basically living in a fantasy world, Rodney would have gotten to do whatever he wanted. The ending would have focused on the mystery of what happened to him, perhaps implying that the tunnel finally "snagged" him like it was a trap designed to get him inside. Eventually, it would have closed now that it had something to reflect off of- basically he would be the only observer it needed now.
>LOOK CLOSERRodney would have stayed out of the tunnel and just looked into the depths as close as he could without thinking- revealing the truth of the tunnel. It would appear more and more shallow until
there was a blank wall and the tunnel was gone, because the tunnel's true nature is "nothing". This ending wouldn't involve entering or using the tunnel, so you could keep your promise to Sam.
>PROMISEIf you would have promised Sam to not go back into the tunnel again, it would have changed the Enter ending and the Exploit ending, essentially your guilt over breaking your promise to her making things worse for yourself. The implication being that Rodney could trap himself in a hell of his own creation in Enter, and Exploit he would destroy himself with all his riches- and search the world over for another tunnel after "using up" the first one. The tunnel becoming physically present in the real world unnaturally in the ending we got is basically it being used up/losing its soul/becoming mundane from routine and losing that which makes it special.
>>5977228The Quest is a lot more personal then that, but I liked the idea of exploit having really wide consequences, though still localized in scale. Paradise ending would be just going in and living in your own fantasy world, basically.
>>5977231>Rodney KingI just think it's a cool name idk.