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From the heat of the greater vent forge came the first true tools of earth-moving, forged with purpose rather than war. The blacksmiths and apprentices, guided by steady hands, shaped broad iron shovels with sharpened edges capable of biting into the hard, rocky earth outside the crater. Their handles were reinforced with lengths of seasoned bamboo bound in leather, giving both strength and flexibility when prying up stone.
Beside them, pickaxes were hammered into form twin iron heads designed to crack stubborn rock and loosen the compact soil. Their rhythm in use would echo like drumbeats against the crater walls.
For hauling earth, the villagers crafted simple iron hoes and spades, lighter than the shovels, useful for scraping and clearing loose gravel into woven baskets. Even a broad-bladed plowshare, meant for cutting trenches deeper, was set upon a frame of wood and iron, to be pulled by the strong mountain goats when soil gave way to stubborn layers of clay.
These tools were not ornate but bore the practical scars of the forge, dark iron tempered by steam and cooled in the lake’s waters. In their creation, the folk of Baz Kardan had taken another step not just surviving the plateau but reshaping it to their will.
This helped with digging the ditch only reason it didn't progress more is because it being dug in winter.
Choose two actions It's late winter.
Focus on scouting/Looking for wild beasts (Requires going outside the lake.)
>Focus on mining iron ore (Requires going outside the lake.)
>Crafting more iron gear (Have enough iron ore for 1 action before having to go outside the lake)
>Ask Tahlra to help others make bonds with the fire spirt.
>Experiment with the Forge (Uses iron ore)
>Look for Steam/Heat vents
>Improve the Greater Vent Forge (Great Project)
>Continue the ditch (Requires going outside the lake. But not that very far.) 2/5
>Write in