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The final visitor of the day is the most important: an ambassador from the Nokrez, the sole race in the galaxy with cloaking technology. The Catgirls have never had good relations with the Nokrez, nor have any of our allies. It's actually a little unclear how they manage to be so powerful when they have good relations with absolutely no one. In any case, you know for sure that they think your people are too flighty and stupid to be worth dealing with.
>"Good day, ambassadors," he begins, showing no hint of emotion. "Allow me to begin."
The next three hours are taken up by an excruciatingly boring discussion of an ambiguous border between Nokrez and Kurrdurr territory drawn up by a poorly-worded treaty written before you were born. Imperium rules say that all four ambassadors must be present when borders are realigned, even if there's nothing for you to do, so you play some video games while they talk.
The meeting ends, you stretch your back, smack your lips, and make for the elevator. To your surprise, he gets on with you.
>"Ambassador," he says. "I will be frank. That entire discussion with the Kurrdurr was a pretext for speaking to you in private. Do you understand?"
You're actually slightly insulted by the fact that he's speaking so plainly - everyone knows that Nokrezes speak with many layers to their words, so being this direct probably means he thinks you can't understand his intentions otherwise. Still, he's otherwise being polite.
>"Your people are currently engaged in a scientific treaty with the Human Federation, studying biology, written before you joined the Interstellar Imperium. In one week, you will vote to either renew or end it. I would like you to end it. In exchange, I am prepared to offer three decommissioned Nokrez light cruisers -- with their sensitive components removed, of course."
You are familiar with the Catgirl-Human Treaty for Microbiological Studies. What he's said is accurate, and not renewing the treaty would please the Mirror Humans. Border changes require Council approval, but scientific treaties do not - you can do this on your own.
Still, the Nokrez's motive is probably REALLY that humans and Zerkans are on very friendly terms, and slightly weakening humans would be good for their power games against the Zerkans. But then again, the humans might also end the treaty themselves, as they became less fond of you after you joined the Imperium -- you don't know if they even want it anymore.
What do you do? You can also call the human ambassador if you want, but the most obvious options are:
>End Treaty: +1 Relations with Nokrez and Mirror Humans, +1 Military to Catgirls
Continue Treaty: 50% chance of either:
>Humans Agree: +1 Relations with Humans, +1 Science to Catgirls and Humans
>Humans Refuse: -1 Relations with Humans, Slight Galactic Reputation decrease for Catgirls