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Races loaded.</span>
Felids - Cursed as traitors in the final breaths of the Lord of Dissolution, these felines have curiously become an auspicious sign to travelers... [Find one in game to discover more information.]
UNLOCK ACHIEVEMENT: <span class="mu-s">The Doom and Terror of the Modern Man.</span> Enter the tutelage of a powerful wizard.
Opium Birds - The first unfortunate client race of the Space Chinese, their original name has been lost in the centuries of humiliation that followed... [Find one in game to discover more information.]
UNLOCK ACHIEVEMENT:
<span class="mu-s">Gone with the Blastwave.</span> Find the remains of the Roost, the former Opium Bird homeworld.
INFORMATION: A typical Reach Captain is trained in a variety of skills pertaining to command and astrogation. These skills will automatically apply their bonuses during play. Losing the Captain means losing the powerful generalist of the crew.
ADVICE: Failure is familiar to the inhabitants of Psydonia. Be brave today and forget your worries.
>CHOOSE UP TO TWO COMPANIONS.
- Ordinator Henry. Mothman Deserter. Kinsman. Familiar with most aspects and skills of space station life. Tattered psyche.
- Wüterich. Mothman Mercenary. Kinsman. Has no moral reservations, judgements, or opinion - strictly cares about the job. Has a bounty for his head.
- "John Smith." Mantis Surgeon. Improbably competent at his work. More unnerving and bizarre than his brethern.
- Zhang Glanton. Jian Mercenary. Competent soldier and traveler. <span class="mu-i">Man has nothing good with which to recompense Heaven.</span>
- Jurgen the Rat. O-Wagie. Excellent close quarters backup. Quiet and completely inscrutable.
[HARD MODE] Alone. For space is wide and good friends are too few.
- Custom Companion Option.