Quoted By:
“Quack.” You point at the ‘No’ on the board, and make eye contact with Dorothy.
“Quack?!” Dorothy is in utter disbelief.
“Quack.” Your final answer. You won’t help the closest thing to a super villain that you know.
“Quack! Quack!” Dorothy opens her wings, demanding to be listened to. She starts begging for Kobashi’s attention to keep taking notes.
“Should I…? Is she evil or not?” Kobashi once again asks. You should answer him.
“I wouldn’t do it if I were you…” You’re serious.
“Understood.” Kobashi refuses to write anything.
Despite everything, Dorothy starts spelling a message nobody is going to hear…
“—Hear me out.—” Fiora takes the time to say the message. The duck is far too cute for her to ignore. “—I will do anything you want.—, or so the Ducky says.”
“I said ‘Quack’ already.” And it means ‘no.’
“Quack! Quack!” Dorothy begs for another chance. With one wing she points at Fiora, and starts spelling a new message with her beak.
“—Give me a chance. The world needs me. I know how to take down the cult. How to take down Rise. And more.—“ Fiora reads for the ducky.
“I already dealt with them.” You adjust your glasses.
“Q-Q-Q-Quack?!” Dorothy can’t believe you. She starts dancing for another message.
“—I can get rid of Lloyding…” Fiora is stopped midway.
“Fiora, stop talking for the duck.” Kobashi has too much trust in you to prefer a duck he just met.
“B-But…” Fiora thinks the duck is salvable.
“Quack…” Dorothy collapses onto the board, defeated.
>>What do you do?
>Tell Dorothy to leave the innocent duck’s body. You gave her enough help as it is.
>“Dorothy, I’ll ask your daughter if you’re worth saving or not. How about that?” Give Dorothy a bad deal.
>“How are you even here anyway?” You’re curious as to why she’s here.
>Write In.
(Last reply of the day, we finish the thread tomorrow!)