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You head deeper into the mine, past rows of miners chipping away at coal veins, past the smoky residue of a dynamite-blasted hole, steadily downwards into the catacombs. There’s a few close calls where you feel the baby chick in your hat faint; that’s when it’s time for you and Loretta to hold your noses and get out of dodge. Your hard-hatted companion, however, walks through the firedamp like it’s not even there.
It’s quite warm down here. Actually, it’s the point when your shirt is soaked with sweat where Scite tells you that you’re at the end of the coal mine. Any further than this, he says, and you enter the realm of the Underglock – a winding series of caverns, filled with Leadkeeper cargo rails, but infested with all sorts of malign creatures just waiting to whittle your bones into bullets. Don’t trust anything, Scite tells you grimly. And especially not anything that talks back.
Scite directs you to a shipment of coal powder headed towards the town of Plumbum. The three of you hop into the minecart train, and Scite shovels a load of coal into a little furnace in the rear, setting the line of carts creaking forward at a healthy pace.
The minecarts accelerate quickly. Soon, you’re holding down your hat and trying not to puke, while Scite uses the downtime to take a quick siesta. The train speeds down the mushroom-lit tunnels.
You notice something odd – near the back of the cave is a silhouette of a very short man. You watch as the man pulls a lever. Suddenly, there’s a click from beneath you as the minecart train drifts apart, with you in the front and Scite with Loretta in the back. Then you start seeing the other row of carts moving away from you. You’re on two diverging rails!
What do?
>Make a jump for it (Medium Rootin’ check, item loss on failure)
>Shoot the lever back (Hard Shootin’ check)
>Try to stop the carts by throwing stuff on the rail
>Something else?
(2/2)