>>5545841>>5545870>Rolled 10, 5, 8, 4, 6. Two hits.The shotgun bucks in Cleo’s grip, the blast chaotic and seemingly set up for maximum dispersion. Some of the shot impacts the target while the majority goes wide. The Crab’s already depleted armour ripples white for a vain moment before fading from matte black to dark grey, a small amount of the blast getting through to deal damage to it.
Fortunately for the Navigation Officer, the damage is in a critical location - the Crab’s right claw splinters as its characteristic red glow fades.
<span class="mu-r">C2 armour down. Regenerating.
Critical hit! Right Laser Scythe disabled.
C2 Health: 7/8.</span>
“I hear the claw is the best part of a crab.” Cleo gloats gleefully over the comm, “Still looks like it has plenty of fight left though.” She reports.
You consider your next orders carefully. The Crab is blinded by the flash grenade, at least for now, but it can still flail about with its remaining limbs. Considering what you saw as you entered the maintenance bay, those pointed legs can deal real damage. You need to make a decision - should you have your sniper fire at S3 to let you act unimpeded, or should he take the chance to fire at the stunned enemy before Cleo and Kiro have a chance to finish it off themselves.
“La’afette, do you have an angle on S3 or C2? What’s your status?” You comm, hoping your Tactical officer’s answer might provide insight to your dilemma.
“I don’t have a good angle on either, Captain. Both are partially obstructed by crates, which I may or may not be able to punch through.” He replies, matter of fact. “If I can, then I can assure you I will not miss S3. Regardless, I estimate an 85% chance of striking C2.”
So informed you commit to your decision.
>Have Coen fire at C2 to assist Cleo and Kiro.>Have Coen fire at S3 to assist you.