>>5239326<span class="mu-s">TURN 4</span>
Tomorrow, I'll update an hour or two later than planified, because I'll be a bit busy in the evening.
Due to not posting in the previous turn, Thadmancer's civ can be claimed by anyone.
>>5244175
Q: Can the Silverfish learn some tech?
Technology: Above Average
DC: Average
Roll: 50
A: Yes
Q: Describe the tech
Rolls: 48, 22
A: Block of Energy
A wall [block] against fire [energy]
Q: Do the Silverfish explore to the south?
Odds: 50/50
Roll: 35
A: Yes
Q: What do they find?
A: [use text generator]
>>5244421
Q: Are there vines/tentacles?
Odds: 50/50
Roll: 52
A: No
Q: Can the humans find tomes about transmutation?
Odds: 50/50 (current searching odds) - 2 RS (specific request) = Very Unlikely
Roll: 69
A: No
>>5244529
Q: Can the AA produce mind-wrecking drugs?
Technology: Average
DC: Average (it was quite unclear what the party favors were made of)
Roll: 100, 37
A: Yes
Q: Do the humans get addicted to drugs?
Odds: 50/50 + 2 RS ("Easy To Manipulate" racial penalty) = Likely
Roll: 55
A: Yes
What percentage?
Roll: 42%
>>5245321
Q: Can the undead build new talismans?
Magic: Average
DC: Average
Rolls: 53, 58, 47
A: Yes [1 successive roll]
Q: How many talismans?
Roll: 18 / 5 = 3.6 (4)