Quoted By:
>CUN DC: 1 | Roll: 2d6 + 1d6(Perception) = 15
–and whip around, staring daggers at the blood-spattered woman behind you. A crystalline blade sits poised above your head, with an utterly absurd semicircle guard cocked at at an angle above its grip. Upon seeing your reaction, she stops in her tracks.
Then she waves in front of your face.
As your eyes track her, she practically drops the blade, adopting an exaggerated expression of shock as she raises her other hand to cover her mouth.
"Ara? Arararara? You can actually see me! I'm impressed, mister!"
Her voice is raspy and grating, a violently distorted but vaguely feminine assault upon your eardrums.
"It would be hard to miss you, considering you barely tried to conceal your presence," you hiss.
>CUN DC: AUTOPASS
Every last artificially revived nerve in your body is tingling with alarm, sending a singular message over and over again:
This woman is a threat.
—
>Strike. Strike now. You can't afford anything else. She must not be allowed to touch your master. Absolutely not.
>Buy time and talk. Interrogate her; who is she?
->Write-in?
>Disengage; this is not a fight you can afford to have with your master so close. Perform a fighting retreat until you can ensure Lady Alice's safety.
>Write-in?
Signal Nicholas and Co. to attack?
>Yes. Blitz the unknown enemy with a pincer attack.
>No. Continue probing the situation and wait for a better opportunity.