Quoted By:
>LAST TIME ON DROWNED QUEST REDUX
You find yourself in the parlor of your house, face-to-face with the white-scaled lizard-thing you'd seen in your dream before. It greets you, informing you that it's come to keep you company while the gigantic eyeball has you disassembled. Skeptical, you interrogate it, and it tells you that its name is the Herald of the Bright Epoch, and that it's looking out for you.
All of a sudden, you're back in front of the eyeball, reassembled, with a message in your head: "CHASSIS / IMPERFECT". You have about two seconds to process this before the eyeball sets about "improving" you, making you metaphysically denser and buffing your [ADVANCED GASLIGHTING] into [ADVANCED ADVANCED GASLIGHTING]. This probably won't have consequences later. For now, the eyeball lets you go, and Richard hauls you out of the dirt. Not without effort: he's physically and metaphysically spent, and barely has the energy to read your recent memories and spout some gibberish before vanishing. Also, you're back with the jacked-up Earl, who has murdered multiple people to "protect" you. Whoops.
You move on as fast as you can, ascertaining that the seal you're trying to heist is probably further underground, and Advanced Advanced Gaslight your way into safely falling down a deep pit. Unexpectedly, though, you're tugged down further than you meant to go, winding up in a strange marble room with two cultists and their leader, Henry. He wants to make up for the way your last meeting went, plus hear about the whole eyeball thing-- they know you saw it, since you fell through the seal they're guarding. The seal you're trying to heist. Whoops.
Trying to make conversation, one of the cultists asks you about how you drowned. You answer honestly-- you found a talking snake who convinced you to-- which startles them. Henry doesn't quite seem to believe you, but says that maybe Richard was a divine messenger of sorts? You think that's stupid and he's stupid, tensions rise, and you're cut off by a loud noise: your heist partners have shown up.
You go to confront Wayne and Felicia. Wayne has been blasting through walls with his "magyck," seemingly Law-based, but you cut him off and claim that heisting the seal will inflict horrors on the world, and that maybe it was a set-up. Wayne believes you, switching tacks: he betrays Felicia, stabbing her with a strange dagger, and wards you away with a pistol.
You are consumed by red stuff and black out. You recall a memory from your childhood.
Awakening in Cult HQ, you are greeted by Richard and Henry, and learn that Earl's been severely injured. After an unsuccessful attempt to heal him, you go to lie back down and are greeted by the other Gil, still in your manse, who's making sure you're okay and not murdery. You and Richard go to check up on his siphon progress, then you take a nap.
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