>>6083824>>6083823>>6083816Aberrancy, in fact, always tests against itself, spends itself immediately, and ruins your day. A changeling can no more build up reserves of Aberrancy than can change itself be stockpiled for later use.
If you had a permanent Aberrancy Score of 3, you would be testing - at the end of every phase you act - to violently mutate in an uncontrolled way, and by now, you would be something entirely unrecognizable and mostly probably would have cannibalized your entire brain into more eyeballs or something equally mutagenic.
Aberrancy, in fact, is not a thing that you - a subject - can really "interact with" at all, unless the situation is recklessly extreme. If it ever does appear on your sheet, it would be noted as Aberrancy, SC xx, indicating a self control roll against a value. Such rolls occur out of your control and are done by the world to simulate you managing to maintain control of yourself in a horrendously difficult situation. On a failure (or if the "thing" wins in some cases), you are forced to do things you might not want to do.
So.
>>6083816You will need to do another turn, for this is impossible in multiple ways. It's quite alright, there was a *lot* going on.
If you ever see yourself (or anyone else) noting Aberrancy +2 or +3 or +6, that is a facility note declaring than an Aberrancy *test* happened and accrued that amount of total cumulative effect.
If you ever see Aberrancy +8, or really any number higher than five, spend 6 SP to immediately take more actions and *RUN IN THE OTHER DIRECTION*.