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Ryko went back to her room, but not before you gave her some licorice like you promised you would, with a quiet smile as thanks. The older fox woman once again apologized, both for herself and on Ryko's behalf, and you tried to console her like you did right after saving her from the bandits.
After finding a place to moor the airship at, paying a fee to a man that owned the flying dock, you all step foot onto land. Countless machines littered the city on the plateau. Endless steam poured from countless pipes and chimneys. Large gears cluttered the visible underside of the place, a few of it's larger mechanical guts sticking out from the ground. You could spot a few clock towers as well.
People flew by, either on smaller steam airships, by train, or with what looked like mechanical bicycles that used propellers instead of wheels.
Even from where you were standing you could see the constant commerce happening in the many plazas and stalls, creating a claustrophobic mess of activity.
There were residential areas not too far off, mostly consisting of apartments, but there were some actual homes scattered around.
>Look around for a while, see the sights with your ladies.
>Time to set up shop. Or at least look at the procedures, people to sell to, or areas to rent out so you could make a stall.
>There are many trade hubs, stores, and a few homes for sale if you looked for them. (Anything specific?)
>Try to figure out why so many Westphalians are around here.
>Ryko and Ayane invited you all over to meet their family. You'll at least make sure they're not being abused.
>(Write-in)