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Okay some hotfixes and clarifications:
Posting the current genetic respository now as just a list of units you can spawn from the hive, the whole evolution chart will be a separate thing just so you can see how far you've come.
Hotfix: Giving the ranged flyer's attack the roll 2d10, pick the highest quality since I felt the base attack was too weak. Given that it was the first ranged adaptation it's supposed to be weak, but an unmodified range 3 attack might be a bit too weak.
Also: When re-spawning from a hive, you can take your turn immediately. By the same token if you <span class="mu-s">start your turn next to a hive</span> you can change your creature to any one in the genetic repository at no cost then take your turn. Skirmish moves slow and it sucks to spend a whole turn just spawning or swapping out your critter.