>>5412823Notes
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automated rolls
>>5413159 (2) (goodbye frend)LMK if I made any mistakes.
Next map 13 hours from the time of this post.
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Organizations
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Anglican Church of Divine Mandate (High Walls Creed):United Kingdom||354 Fede
The Black Vale (Flying Destiny):Huntress Squad||307 Fede
Judism (Small Pearls):Israel||170 Fede
The Eurasian Federation:Kingdom of Lemurs,Huntress Squad,United Kingdom | | 32 att/def
The New Axis:USSR,Fourth German Reich | | BROKEN
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National Strength Maxed | Territory count (+Attack/Defense) | Gold
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United Kingdom 0|686(13)|221 Fourth German Reich 6|413(8)|59 Japan 16|241(4)|1806
Israel 7|5(0)|3482 Huntress Squad 8|600(12)|590 Kingdom of Lemurs 4|388(7)|0
USSR 3|254(5)|739
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Active Effects / Items
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Morale Loss (ends in 3 turns): The New Axis
Military Weapons (+1 Attack & Defense): United Kingdom
+2 attack (+2 Attack,ends in 2 turns): United Kingdom
Blitzkrieg Success (+3 Attack,ends in 1 turn): United Kingdom
Cooked Salmon : Fourth German Reich
Pot : Fourth German Reich
+3 attack (+3 Attack,ends in 2 turns): Fourth German Reich
Artifact : Japan
+5 attack (+5 Attack,ends in 1 turn): Japan
+2 attack (+2 Attack,ends in 3 turns): Huntress Squad
+1 defense (+1 Defense,ends in 2 turns): Kingdom of Lemurs
Anger (+2 Attack,ends in 1 turn): USSR
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Agreements
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United Kingdom:
>>5405833 >>5406256 |Fourth German Reich:
>>5410812 |Japan:
>>5408221 >>5410910 Israel:
>>5406232 SA #25 |Huntress Squad:
>>5406207 >>5406281 |Kingdom of Lemurs:
>>5405846 SA #25
USSR:
>>5409629 =============
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Skirmishes/War
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World War 1: The Eurasian League vs. The New Axis
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Superpowers
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Potential Superpowers
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Rules and How to Play
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https://pastebin.com/hQMZiGUM