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The age of chaos invasion is proceeding. Intruders watching the situation unfold might feel the situation in the far north to be concerning.
The ambient doom resonates on the mind of the creatives hunters once again. Almost no progress is gained on this age.
The Psykerblades of Grassgreen burst into shard in mere instants.
The Pongo of Jupiter spend their life searching for hindsight through meditation, only to hear their god mocking them :
<span class="mu-b">Time haven't come yet. Let my brother's influence grow. Let the Hunter's ichor run thin. Then seize influence.</span>
However, the constant monitoring of the Southern Peaks lead to a new settlement : life developped enough there to sustain independent colonies of Hunters, only a few hours away walking the Warpway.
In the North, situation is more than concerning. The Cerulean are still waging a merciless war against the Nurgle's demons.
Tricks are attempted. However, the life toll is so much than strateges are killed, strategies rediscovered, tactician killed anew.
The situation is dire, with Nurgle forces on the verge of conquering more of your settlements.
That would have been not counting on the biggest Hunter alliance so far.
BurningGrass army, bolstered by Badback's mercenaries, fight Chaos as their life depends on it.
The martial-inclined tribe efforts are good enough to reclaim previously lost Cerulean land, and then some more where BurningGrass establish its stronghold and nurseries.
Badback's mercenary, of course, paved some Warpway as is their custom.
Using the portals to report their trials and findings upon building in such psyker-dense and hostile territory to the rest of the tribe lead to breakthrough in Badback's Warpway research :
>Yet another Warpway-related crit (at least the 4th? )
No one can block the Warpway. No one can invade the Warpway. The Embargo on your path over BurningGrass' territory are respected by your people as a matter of courtesy and not enforced on you.
In the North East, the Whitemane tribe, eager to pursue its fabled Archeon secret plan, transmitted by generations and generations of council member, set of to chase some more Glacier Drifter.
It is a relentless success, as 3 new ice colossus join the bounded one. They thrash and rebel, but the several-generations bounded monster doesn't bulge.
It knows that its best way to free from the shackles is simply... waiting.
Far in the south, the Ghostclaw tribe sent an unrelentless wave of domination over the wild packs.
Their technological, psykerical, cultural and martial supremacy surge in an unstoppable tide.
>Unnatural crit reward : sweeping horde - as long as you keep gaining hex, you won't suffer from logistic strain
>What next?