Since this was potentially important turning point, I gave it longer for more people to weigh in and it seems there's a majority.
>>5450236>>5450195>>5449987>>5449712>>5449686>>5449665>>5449651>>5449646>>5449632>How about some time away then, so they can know what life will be like for Eindward when they're missing you? Also not to be malicious, but you may learn the landscape of the other human settlements.Indeed your patience has worn thin for these mortals, so much so that you've little desire to get caught up in their games any longer. You made the effort of meeting with them to discuss grievances, more attention than you afford most mortals, yet no clear solution was provided only suggestions. You'll admit that you expected less of them, as far as mortals go they made a good effort seeking a solution rather than just acting in anger or fear. But you won't continue this trouble with them when it can be assumed that even if you accept their terms, the same issues will continue to arise down the road.
So, rather than get dragged down by this, why not leave?
<span class="mu-b">"Wh-What?! No, why would you do that? The world out there is a terrible place, you would be wasting your talents if you even survived!"</span>
<span class="mu-s">"Exile was not what we wanted, and as much as the Lord provides... there is a limit to acting unwise. If only for your safety, what protection would you have against others like that empowered barbarian, from the raid?"</span>
Your offer to simply remove yourself from the situation and eliminate any troubles, is expectedly met with alarm and disapproval. Even the bishop doesn't want to see you leave, although mainly out of care for your well-being rather than any desire to see you remain in Eindward as a source of problems. Still though, they may try to desperately change your mind but they can't actually stop you from leaving, and they know it. Simple enough to brush them off by mentioning your concern for other humans in the land, and if things really are so terrible then your desire is to help them as well.
Your decision isn't one of spite either, so much, but experience. You know from your own time, that not everyone will take well to you or your presence. Some reject you, others try to imprison or control you. Each time something like that were to happen, you'd simply leave and wander on to whichever next group of people you found. Like stepping stones to you, all of them you helped along the way, but each of them just the path to your eventual destination. Where finally you'd find people who would embrace you and accept the proper role of a god over mortals, a mother over children.