>>5883983>Action 1 - Continue ExpansionMore and more bouncy Skaians make their way east, and homesteads pop up on the fertile, open plains. The mountains that Isla'down hunkers under grow ever further away, and the people enjoy the quiet, simple life that all Skaian's strive for.
>Action 2 - Industrialize (Mines)Tin and Aluminum are pulled from the earth by swarthy (for a Skaian) miners. The tin proves immensely popular, being easy to work with, like gold, and far more abundant. Indeed, it soon gains the moniker of 'clockmakers gold', for it's growing use in the ever-demanded gearwork that all Skaians now ply.
>Action 3 - Clockwork Tools>>5884062Your border's are fine! We're happy to have friends near by. :D
The Academy's had a pretty insistent desire for worked stone that they hounded the poor little Skaians for across the ages, but the meager miners can only quarry so much! Plus, they needed it for their own homes and monuments! So it was with a pretty even mix of self-serving and kindness that The Academy 'donated' a handful of magical golems to help do some heavy lifting. In the years to come, the Skain's love of gearcraft fused with The Academy's golemancy, leading to the innovative clockwork golems! Rumours abound of such wonderous technologies in their far off home, of men and machine becoming one, and golems that tower over the mountains themselves!
Not so down here in Delcana though. Here, the golems are second-hand, well-loved and oft-repaired. It is often such that a family may have a host of golems to call their own, a trio or quartet that have been passed down through generations. As the magic that sustains them slowly fades, their capabilities are kept honed by ever-more-complex gears. These, in turn, lead to smaller, finer constructs, and so the Skaian's find themselves with all manner of handheld tools, clockwork contraptions that can fold and twist and turn to perform a myriad of functions.