Rolled 4, 7, 2 = 13 (3d10)
>>5872706>[Latin Beat] -1 Edge, +2Def, +2Move>[Move] -1AP, run through doors, behind the big table>[Throw Furniture] -1AP, throw the 1x2 Light Cover at Castle (1st & 2nd rolls w/Advantage, +Hard 5)>[Normal Attack] -1AP, shoot pistol at Castle (Third roll)- Napps flees from the front lines. He can't fight the long-range battle, so he'll hold back and attack when they start moving in!
- Napps has arrived to support Nishina - just in time to see her flee away from the five SWAT soldiers! Does he follow, or hold the room?
- Napps is starting to panic! The person who he used to be is threatening to re-emerge!
> YOU CANNOT ALLOW THAT TO HAPPEN. YOU WON'T.- The tape is clicked in. The beats start playing. It's time to fight. Start with settling your debts.
>https://www.youtube.com/watch?v=x47NYUbtYb0Name: Napps | Class: Thug, Lv3
COOL 5 | SHARP 0+2 | HARD 5 | WEIRD 2 [=] Def 10+2+1 | Edge 9/8 | HP 12/12 | Crit on 8 | Move 5+2
>Equipment Gear: Armor Vest (reduce DMG by 2, three times, before lost)
Side Weapons: Fists (Melee, 2 DMG, Crit Range +1) || Pistol (Range 10, 2 DMG, 4 to 3/8 Ammo)
[Primary] Chainsaw (Melee, DMG 0, Ammo 8/8, [Rev it Up!] (0 AP, 1 Edge, 1 Ammo) - Until the round's end, +1 Move, cannot use gear/other weapons, +6 Dmg, costs Ammo to use.
> Skills/Talents [Apprentice] All melee attacks gain +1 accuracy
[God Gamer] (1/mission, add +1 to a d10 roll, after it's been made) | [Top 10] (1/chapter, name & describe my character's favorite movie to reroll any die)
[Latin Beat] (0 AP, 1 Edge): Gain +2 Move and +2 Defense this round. | [White Lightning] - 1/Mission, spend 1 AP to knock yourself down and gain 5 Edge.
[Extreme Team - The Shredders] (0 AP, 1 Edge) Napps and Riptide attack a single enemy at the same time. Your teammate (Riptide) won't expend an action.
[Die Hard] (on death, exchange all remaining Edge for HP & second wind)
>Possessions:[Equipped] Bulletproof Suit (Req Cool 4; +1 Def, +1 Edge)
Grand ($28k value, 2/2/4, Sedan, reroll SPD/HNDL) | Designer Shades (Red)
Studio Loft (Princeton, upgraded)
(Temp. +2 Cool/+1 Weird from tokens) | (Temp. +1Def/+1 Edge from Bulletproof Suit) | (Temp. +2 Sharp, Turn 3 to Turn 5 from drugs) | (Temp. +2Def/+2Move from Latin Beat) | (+1Def from Light Cover at 1S)