>>5452846>>5452815>>5452751>>5452746>>5452743>>5452703>>5452683>Bexley, a lakeside town similarly beset upon by the elves. On the frontline of the conflict, sure to be less stable and more desperate than Eindward.Although your companions may have their own ideas for where to go, you resolve to head for this town of Bexley that some of them speak of. One of the last two remaining towns along what is considered the front line of the conflict, and when it falls the conflict will progress ever further into what little remains of the human lands.
Hopefully though, the ideal is if you can avoid that, and perhaps even help the humans to push back against the enemy. Worth trying, and seeing what a strange collection of mortals, and a living goddess can do....
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Unfortunately, who knows what you might have accomplished if you never reach your destination! The travel will take over a week to reach Bexley, but by the third day along roads and through wilderness (where your guide Zeni deems it worthwhile), the group is already having trouble functioning together.
<span class="mu-b">"We need to be rid of her, she would have caused the death of us all if not for the little goddess here."</span>
<span class="mu-s">"Bad luck, having having one of the dead'uns along."</span>
<span class="mu-r">"What if she just keeps away from us like she is done now?"</span>
Among everyone gathered at the fire... well almost everyone, Darry speaks what most of the group are feeling. Jean and Rene chime in, while Montez keeps to himself as usual and Tyne remains undecided. Keely has kept herself separate from everyone since yesterday and for good reason, as several of the group have come down with the plague. Were it not for your presence here to carefully (and with difficulty) see to the sickness, most if not all of the group would be dead before reaching Bexley... except Keely.