Rolled 76, 10, 72, 9, 1, 6, 18, 37, 19, 24 = 272 (10d100)
Hey QM, I doubled checked but I'm not entirely sure how to visually envision the amount of land expansion on the map.
Being a bit conservative on how you've described Southward Expansion (i.e. reaching the 'Salty Lake') and that Eastward Expansion is done (which I wanted to be along the mountain ridge) this is what I'm imagining is completed so far, and pink is the unfinished Westward expansion.
I suppose I'll also try and include map goals for how much and where I wanna expand into, then you can tell me how much of it I can accomplish per X/Y action
Turns 83-84
1. Finish raising another Pioneer Ant! The Empire's ambition for territory is vast. 3/4
>Magic Relay +1Recruitment Bonuses:
[Conscription III]
[Formicus Conscription ®]
[Army Structure I]
[Strong Bodies]
[Barracks I]
2-3. Let us work towards completing the Westward expansion, along the mountains! 13/18
4-5. Now that we have reached the great salty lake, the rest of the Primordial Jungle shall be ours. Expand southeast (fill the forest along the river)
6. If we haven't already, expand eastward along that little desert tile with the strange tower. Maybe we can find out what it is!
>If some of these expansions are already done, just push more in that direction.Expansion Bonuses:
1 Pioneer Ants +1.2 [Civ]
[Dinosaur Domestication I] + [Domesticated Dinos] <- for riding
[Tools I] [Smelting I] [Strong Bodies] <- tools and musclepower to clear paths
[Logistics II] [Underground Highways I] [Hive Tunnels I] [Highways] [Border Hives]<- logistics/depots for the frontier push
[Arcane Communication I ®] [Hive Mind Tower®] [Magi-Rely™] [Communication I] [Tele-Antennae] [Arcane Antennae] [Color-Coding]
[Rhytm Work] <- organization
[Patrol Routes] [Driver Ant] [Formicus Princes ®]
[Royal Wings ®] <-scouts and vanguards
7-8. We need newer better brain ants. But the Ant-Aphids first say we ought to maximize our abilities to mutate them first, to speed the process along. Mastering one ability at a time, than to be the jack of all trades.
Imperial Hive +1 to action
>Construction Bonuses>>6019919>What's the max tech level if any? A lot of old games capped them at V or III9-10. We are also woefully short on actual Soldier-Workers to defend the hive, ever since the disaster which claimed basically all of them long ago. Let the Queen's Chambers be used at last to raise more of them!
Empress Chambers ™ +1
Recruitment Bonuses:
[Conscription III]
[Formicus Conscription ®]
[Army Structure I]
[Strong Bodies]
[Barracks I]