>>5132614>>5132650>>5132655>>5132731>>5133109>>5133127Okay, Three Chained Overcasts.
>Critical Success: DC 99 and higher. Target receives the concussed malus and is knocked unconscious for 120 seconds. 50% chance of First-Degree Strangeness being produced on fuel, rendering fuel unusable until the Strangeness is dealt with, or it dissipates. WITH lethal intent target is killed. WITHOUT lethal intent target cannot be killed. >Success: DC 32 and higher. Target receives the concussed malus, 95% chance of the target being knocked unconscious for 20 seconds. 50%/50% chance of First/Second-Degree Strangeness being produced on fuel, rendering fuel unusable until the Strangeness is dealt with, or it dissipates. WITH lethal intent 12.5% (1/8) chance that the target is killed by the spell. WITHOUT lethal intent 0.098% (1/1024) chance that the target is killed by the spell. Subsequent casts of Head Knocking on the target double the odds of the initial lethality. >Partial Success: DC 12 and higher. Target receives the concussed malus. 65% chance of the target being knocked unconscious for 20 seconds. Second-Degree Strangeness is produced on the caster and the fuel, rendering the fuel unusable until the Strangeness is dealt with, or it dissipates. 20% chance that Strangeness is produced on the target. ~0.4% (1/256) chance that the target is killed by the spell. Subsequent casts of Head Knocking on the target double the odds of the initial lethality. >Partial failure: DC 11 and lower. 50% chance of the target receiving the concussed malus. IF concussed, 15% chance of the target being knocked unconscious for 12 seconds. Second-Degree Strangeness is produced on the caster, fuel source and the wand, rendering the fuel source and wand unusable until the Strangeness is deal with, or it dissipates. First-Degree Strangeness is produced on target. WITH lethal intent, 0.19% (1/512) chance that the target is killed by the spell. WITHOUT lethal intent, ~1.6% (1/64) chance that the target is killed by the spell. Subsequent casts of Head Knocking on the target double the odds of the initial lethality. >Complete failure: DC 1 and lower. 50% chance of the caster receiving the concussed malus. IF concussed, 15% chance of the target being knocked unconscious for 20 seconds. First-Degree Strangeness is produced on the caster, fuel source and wand, rendering the fuel source and wand unusable until the Strangeness is dealt with, or it dissipates. Two separate 15% chances that Second-Degree Strangeness is produced on the fuel source and wand. ~0.4% (1/256) chance that the caster inflicts a permanent brain injury on themselves. Subsequent casts of Head Knocking on the target double the odds of the initial lethality.>Please, I need three rolls of 1d100.