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For some reason, the supposedly useless brother of Blayz excels regarding matters of technology. He even strikes up something of a friendship with Karlee, something that the rest of the tribe look upon with scorn. You're just glad that at least one of the Voss is able to learn a thing or two from her before she ends up causing trouble.
Four days after their arrival, you're busy trying to master the UAV in Observation, learning how to discover and issue new commands and access new functionality. That's when Blayz disturbs you by barging in with a couple of other Voss, who drag along a sulking and struggling Karlee.
“Three Hundred!” The once-chieftain barks your name with respect and reverence, pounding the butt of his spear against the floor in a salute. “This outsider has been keepin' secrets from you.”
“It's not a secret! If anyone just asked me, I would've told them!”
“How are we supposed to ask about what something that we know nothing about?” Before Karlee is able to respond to your retort, you raise a hand to silence her and focus on Blayz instead. “Tell me what you found out.”
“The outsider carries the disease o' the Soulless. Some o' the Voss have seen her coughin' up white hair when she wakes up. We should keep her with the rest o' the sick, or cast her out to die in the wilderness.”
“If you would just let me explain what it is,” Karlee pleads, though you take a step away from her, just to be safe. “The Spitalians call it Sepsis. They say that it's some sort of fungus that the Psychonauts spread wherever they go. Sure, it's dangerous but hear me out, please! If you were infected, it would take ages for Sepsis to do real damage to you. So long as you cough up all of the growth and don't let it take root inside of you, you're safe, I swear!”
You find that hard to believe. “How did you get infected?”
“I... I told you about the Apocalyptics, didn't I?” She's suddenly nervous. “They take these seeds from the spore fields, they look almost like pine cones. The stuff inside of these seeds is more than just Sepsis. Some sorts can numb any pain or grief, others can sharpen senses and more. It's called Burn and... I've dabbled in it,” she guilty confesses.
“Is there any cure for Sepsis?”
“If the roots aren't too deep, sure. The Spitalians have their ways, though it costs an arm and a leg. But I was planning on getting purged soon, I swear! Don't make a big deal out of this!”
>End the quarantine. If Karlee is right, there's no reason to isolate Sepsis carriers from the healthy.
>Quarantine Karlee. You don't want anyone else getting infected with Sepsis if you can help it.
>Exile Karlee. Not only is she infected, but she's proven that you can't trust her. She needs to go.
>Seek out the Spitalians. If Sepsis can be cured, you want to know how. You need to go to Mulhouse.