>>5425936If you’re going to show these Drow the might of your gods, two things MUST happen: the Drow must be aware of your undertaking, and they must know that it is the power of the Drak Gods which facilitated and aided in your victory.
The first step—less easier, less risky—is appealing to the elves. Perhaps this, in and of itself, says something about the Dark Gods. You lack the dark elves’ pathological rejection and anathema towards the Powers Divine, obviously, but you were not raised some coddled Child of Light. You KNOW that invoking any deity, even an allied one, is a risky proposition which comes with strings attached and a steep price. Even an alien populace, potentially hostile and suspicious, is less dangerous than a ‘friendly’ god.
You return to the slums, explaining your plans: to take a force of Drow, at least formally unaffiliated with any house, and to lead them in the conquest of this Ghoul Supreme.
“It’s pointless glory-seeking foolishness,” the Novice scoffs, glaring sidelong at you from where she examines blood-samples from the ‘blessed’ Drow-spawn and their parents. “What do god-haters even need with some sacred cave? Their souls are just food for The Lord of Endings, or for whatever wandering spirit or demon decides to snack upon them.”
“I think it would be wise to bring a long-good ally,” Ivno suggests, gently and without pressure. “Elves are sneaky-sneaks, untrustworthy.”
“I will stand at the ready, if you want my bow or blade, oh Dragonborn!” Olu declares, hopefully; you are almost sad to let him down.
Karz just watches you, curious; happy to remain, content to attend to you…
But no. You must leave these friends and allies, on this leg of the journey. This is a mission to prove YOUR merit, YOUR mettle, YOUR divine right to be spiritual leader of these lost elves.
You decide to cast your net first and foremost to…
>The poor and disenfranchised—offer them divine blessings and transformations akin to what you granted the Drow children (the Novice might be able to clarify the details of THAT matter) [low DC diplomacy role, draws a great deal of heat]
>The elven warrior-class, soldiers elect of middle-high birth who seem to occupy a special and intermediary role as professional soldiers and scouts, but who are nominally loyal to a given house [risk of spies and saboteurs, but medium DC and potentially useful]
>The rival noble-houses, especially those lesser ‘princes’ and ‘princesses’ akin to Jazkarmel, who might desire status and influence beyond that the Princes-Ascendant or current Queen of Elves afford them [high DC diplomacy role, complicates existing alliances and rivalries, means sharing credit… but potentially huge inroads]
>Write-in[Your appeal to Death will follow]