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You idly chew at the idea of requesting that she play a different game with you, but you get the sense that this girl does not simply wish for idle entertainment. The screen that separates you tells you that much. As beautiful as it is, it represents a barrier that she's not yet ready to take down, which is rather inconvenient. The elder sisters among the Daughters of Irminsul taught you many games to deepen bonds and extract knowledge. But to play them properly, the players need to see one another, and be open to a healthy dose of skinship.
More than once you wound up bound, gagged, and cumming your brains out during a game of Truth or Dare.
Sadly, you don't see the girl behind the screen warming up to you enough to let you play with her like that.
"That sounds like an amusing way to pass the time," you put on formal airs and let your mind drain of your desires. Right now you are not the temple prostitute who relieves men and women of their stress and loneliness for a customary tithe. A shift in mindset is all it takes for you to move among high society. Though you do wish you had the opportunity to change into your nicer clothes. "Which one of us shall go first?"
"You just did~" The girl's soft voice takes on a gently teasing note. "That is one question asked, and one truthful answer provided."
"Ah," you take a sip of tea. It seems this game is quite cut-throat and subject to rules lawyering. "So that's how it is."
"Indeed, and now it is my turn," the amusement from the girl's voice does not fade, but her tone remains good-natured and gentle. Either she has mastered controlling her temperament as well as any elf, or she is of a genuine kindly nature. This game will be quite amusing, indeed. "What are the names and titles of the mysterious sorceress whose spellwork rescued my caravan from certain destruction?"
Clever.
She basically blended three questions into one. <span class="mu-i">Are you truly the one who rescued us</span>? <span class="mu-i">Who are you</span>? <span class="mu-i">What organizations do you have close ties with</span>? Or something along those lines. If she has a spell or work of artifice that can sense lies, misdirection, or omission, that's a good amount of information she just asked for. Best to assume that she does, in case there's some manner of punishment for being caught in a lie.
"I will tell you what I told your man before," you say after another sip of tea. You appreciate the bitter taste of the leaves, leaving the maid attending your table a bit shocked that you took no sugar or cream. "I am Lagneia of Alfheim, ordained sister of the Daughters of Irminsul. I suppose, to avoid omission, by my people's tradition I was given the name Seventh of Twelve at my birth. Acquaintances called me Seventh, and my friends called me Sev."
You can see the girl's silhouette nod. It's honestly rather surprising how well spoken she is, considering how small she is. You remember reading somewhere that Humes do not reach full cognition until a few years after they finish growing.