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Rolled 13, 16, 17, 20, 3, 20 = 89 (6d20)
Hector, Renée and Ryner quickly rushes on the other side of the snow-covered rocky ledge they came from, shield raised to protect from the rain of arrows coming from the bandit camp.
Hector focus really hard. Trying to send wordless instruction to the other team scouting around.
Until a leather and mail clad empirean jumps on him, breaking his focus.
>Hector Arcana : 14 (Failure)
Struggling to retain the mental energy, Hector draw his sword
>15 (undisclosed malus) against 17 : Failure
Looks like the bandit knows his swordcraft very well. Why Hector is struggling to grasp the diluting straws of his fading power, his guard get pierced, mail torn open, blood dripping from a gash on his sword arm.
>Hector suffered one wound
On his right, Renée is shuddering, facing her worst fears. What could have been unmatched resolve and steel hard determination is frail anguish, cutting the usual speed and precision of the iron maiden
>Renée suffered one wound
But the real problem is Ryner...
>Crit fail
It's been a long time without losing a knight, right?
>2 anon roll 1d20 Arcana for Renée
>4 anon roll 1d20 for Hector CQC