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“Arietta,” Schwarzehand got the more pressing concern out of the way first, “Run your company up here and get ready to fend off an assault. They’ve been delayed, but if you’re lucky you’ll get there right before them. It’s not great, but it’s the best we can do. Ponte, you move First Company up alongside and get ready to attack once the assault’s been blunted on Third Company. As for me, I’m going to get those damn guns firing. If the mossheads wanted control of the battlefield they should have tried winning. Move!”
Schwarzehand’s battalion field staff had arrived with the two companies, which was good, because he needed some backup for what he was going to do. They were just runners and observers, as well as his second in command and his assistant, but all they had to do was point guns. Which was what was needed when Schwarzehand went to the reduced battery on the eastern flank to get them shooting.
They claimed that they only had enough ammunition for one round of shelling. Schwarzehand told them to get to it, then. They responded by saying they needed orders from their commander. Schwarzehand bluffed that he was in command, and when Republic pride tried to claim that mercenaries weren’t in charge, Schwarzehand had his people start shoving guns around and saying that he was <span class="mu-i">taking</span> command, or he’d sabotage the guns himself before taking his men out of this fight. That got the gun crews to listen properly nice and quick.
Getting those guns firing was all Schwarzehand could do for now. Going in and mixing things up himself like he used to would keep him from making proper command decisions, so all he could do was smoke a cigarette, and listen to the rifle fire, the machine guns chattering, all being drowned out by the heavy 10-centimeter guns going off to fire at targets that were so close, they could likely hit them directly…
>Roll 4 sets of 1d100 for the first stage of battles. They will be contested against, but the second will have a -20 penalty for artillery superiority, and the latter two for 1st and 3rd company’s rolls have a +25 bonus from artillery and skill- and they will only contend against one roll.