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Rolled 8, 6, 3, 3, 8, 7, 6, 8, 1, 3, 5, 6, 6, 9, 4, 7, 3, 8 = 101 (18d10)
Sorry, sorry, the Masters sent you and they sent a -- what am I looking at -- no -- what -- /what/ --
Jove? Bloom? Fulton? You three get between me and <span class="mu-i">this</span>. I am thankful for the help and in awe of the dedication but there are some things too haywire heart to be within arms length. Just. . . Try not to make any sudden moves, friend.
Your <span class="mu-s">wires</span> coil and fling and arcs gracefully. Like snow. If snow could pierce solid steel. You swing them at Length 3 around others, or objects - then further actions can move, swing, pull or such the object. Or . . . cut it.
Your <span class="mu-s">blades</span> channel Force, and strike and guard.
Now, interestingly, your Wires are conducive to elements. That's what Energy 1 really means. If you spin them around something, you can use the connection and your Blades to channel force... or thermals... into the wires. cunning kind of trick, really.
>You'd roll Wire3+Kin3.
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Right, friends, soft-souls and scavenger hearts. I hear the Hounds of Luperni and the boat in the distance. Listen, on the wind? You hear that? The soft footfall footpads. Lesser hunters, I think...
Total tactics pool....
Fulton, 2
Breaker, 2
Lamia, 2
Ink, 3
Total Streetsmarts
Eventide, 2
Jove, 2
Bloom, 2
Ink, 3