>On the MCsThe Great Man option would still have you play as an augmented human(Not to the extend of geneman option, mostly cybernetics) and an important part of that have been laying the groundwork for culture and institutions since you would have changed MCs at least once, most likely due to him dying. Did you vote to discourage human genetic alteration? A couple generations later and it's suffer not the mutant to live. Did you empower an institution too much? Next MC is using it to purge the rest Stalin style.
AI MC would have involved a mechanic where you could either psyop or obey humans when they disagree with your choices. You would have to chose between diverting more resources to expand your network to the detriment of everyone else or make specialized AIs with the added risk of them turning on humans.
I've thought about Gene MC being just an Not!Emprah, and I did play into it with Lamarck the Not!Malcador, but I thought I should not limit them to just being expies, so I'm trying to lean into the scientist type a bit more, especially since there is no psychic bs going on.
>>6110189>>6110551>>6110668So 1 army of 200.000(1d40) for Patagonia, and approaching diplomatically
1 army of 1 million for South Africa? that would be an 1d200, are you sure that's how you want the front to be organized? I'm asking to be sure I've explained army organization properly. Also 1 million men remaining in Antarctica, with the rest going to Australia? How many armies?
Here's an example in case I wasn't clear enough:
>Front: Levant(400.000)>1st army(100.000)(1d20)>2nd army(100.000)(1d20)>3rd army(200.000)(1d40)>Front: Arabia(250.000)>1st army(150.000)(1d30)>2nd army(100.000)(1d20)In the meanwhile, I'm making a table of technologies to make things more interesting.