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The incline down is not stepped. No sudden drops, good, but time and wet have smoothed it. Some places you have to go on your ass, planting Knoiffy n Daggy inna soil for handholds, or risk skidding forwards for an unknown distance. Climbing up again is going to be a bich.
At least the tunnels are biggy, enough for four of YOU abreast standing straight. If you tippytoe you can tippy ear the ceiling. Myrmids, Rheas and YOU count this location as Normal to Difficult Terrain; Dorfs, Slightly Difficult to Very; anyone taller, Difficult to Hazardous
Every so often the path branches two ways, one keeping about level - you use a clear quarterbottle of booz as a level - or tending upwards, and another tending down.
You mark your way by vandalizing the ceiling. With chalk if it's dry enough, or by scratching out the packed clay with Noiffy if it isn't. Where the ceiling's crumbly and can't be obviously chalked or scratched, you use paint.
The places that the tunnels tending up or level lead to - YOU check out a few - tend to look like places the Weak Races built: got some kindy mortar, angular corners, carvings even. There's even metal Stuffs here and there. Iron-y n coppa. Too rotty and grotty to be used for anyfin, but there <span class="mu-i">izz</span> metals.
The ones tending down tend to open up wider. You're not sure what the rooms are supposed to be used for, but they're made bigger than the upper rooms.
There's also gunk on the walls. Like dried boogers, but so old they shriveled into black nuggeez. It don't smell bad; got a bit of that good-candle waxy smell. And fungus, sometimes: white roots with purple fingers that branch and spread up the whole wall. It doesn't taste bad; it squeaks when you burn it. Inside's pockety, mooshy when raw, crunchy if you sear it right. You get greedy and hack down a carpet of these for later. Maybe Seafood can make up sumn good.
At the next branching chamber you take a rest stop. After a munch, you use the Bug gibbz you got earlier to feed the <span class="mu-b">{TECT ZAPZAPS}</span> Trinkkitt like Seafood taught you. The balance you moosh and scrape out for juicies and feed to the Bluddslutt nubbins. A few bitties leftover you use for Gui Li's Ceremony; you don't need her starting shit while you're down here.
While you take a shit and make a stinky waypoint here, you get to finkkin.
What next.
<span class="mu-s">[WAT NEGZT]</span>
[GENERAL DIRECTION]
>Uppish or level
>Down
[UPKEEP]
>WHICH ARMOR
>Light (Sneekibreeki +15, 8/8Dur, soaks 1dmg per Dur)
>Quality (Sneekibreeki +5, 15/15HP, soaks 3dmg rounded DOWN per Dur; any dmg that doesn't go over 3 doesn't reach you or reduce Dur)
>BACKUP Y/N
>Mo Ao only
>If YES, Mo Ao ahead or behind?
>HARVEST Y/N
>Deploy Dimm Cult to harvest fungi
>You MUST collect them or lose both
>PLANT(/ed) {POPUP} BEED AT:
>Whythistle Town
>Cave Entrance
>Near Smuggler's Harbor
>Right here, a small Tunnel Hub
>Later; it's not even a day yet, and we haven't reached Bug City
>WRITE IN
[ROLL]
>3D100 Gen