>>6157785In any case, Agent Evans, in case you are not actually fine try to recall your basic primer.
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You generate a dicepool to perform an action that is worth rolling for by pairing one Intention with modifiers, usually a Secret that lets you do something interesting. Intentions on their own can be rolled fine if you don't have relevant training, because they cover a broad and varied skillset with many aptitudes. You are quite well trained.
Outcomes are directly based on the hits generate, each 7+ being 1 hit and 10s counting two. You normally "need to beat 0" to accomplish *something*, with more hits naturally simply being better. Some tasks have thresholds to accomplish.
*Intentions* let you roughly reference how, why or in what manner you go about doing something. You use React to react and be fast, you use Attune to feel out and intuit and get closer to something, you use Proficiency to display raw bodily motorics.
This lets you adequately perform a wide variety of tasks using basic interactions. Consider that you are trained in Close Quarters.
Profiency + Close Quarters is a basic damaging strike.
Sense + Close Quarters lets you suss out someone's training, things worth knowing about, how to approach something ("sense how).
Manipulate + Close Quarters would let you use precise force and careful maneuvering, possibly to force compliance from someone you have in a hold, possibly to wriggle out of a tight spot. Maybe offer the proper honorifics to a venerable Sensei and treat them with deft politeness.
React + Close Quarters lets you try a dodge in CQC - we'll get to that later, but it's a Response that you can set at the end of your actions.
Process + Close Quarters might make you feel like you don't know how to do that, but think of it as "process data related to close quarters" and you'll realize it tells you about raw information, techniques, tactics, stuff that you might 'know in the head'. You can also use this to work out an edge, gain an advantage, game someone.
This basic idea holds true across all Intentions, in that you pair them with Secrets to do "things within that category". You'll pick up the why and how of it over time, but that's the basic gist.
" Okay but some of these abstract "
Yes, Agent. For most basic operations you can rely on Sense and Proficiency and React, if all you want to do is spot an opening, hammer home then defend yourself.
But then later on, perhaps you'll come to understand that Attune + Close Quarters lets you attune yourself to a specific stance and mode of operation and lets you adopt a stance.
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The golden general rule is that trying to 'game' the resolution mechanism mostly doesn't work. If you have a high React, you can't "attack speedily with React, the run away with React, then get ready to dodge, also with React". The system would just default to using your Proficiency for the attack, as that's total motor control.