A simulation boots up, stringing together 1s and 0s to form a virtual environment. Within this landscape, several creatures are born, each programmed with their own internal logic, with the intent of interacting with each other and growing from it. These entities each possess a hidden genome that they pass on to offspring, with room for little mutations within. They must eat, flee, and struggle to survive in this landscape, or face extinction. What sort of insights will the simulation's observer gain from watching the little fellas? Well, only time will tell.
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Heya! Welcome to my Evogame. It's a game that takes place in a virtual world, thematically based off those Youtube Videos on simulated evolution, such as Primer (
https://www.youtube.com/watch?v=0ZGbIKd0XrM). For those who haven't played before, there's a couple bits of info for this sort of quest:
What's an Evogame?
>An Evogame is a style of game on /qst/ where a few starter creatures are given, and anons make edits to the drawing to represent them changing and gaining traits as the generations go by. It's a sort of Spectulative Evolution/Biology game. For this game, biology is a bit less of a concern, as it's more about behavior and the internal logic of the creatures.>Evogames typically have events over time to spice them up, like new environmental stimuli, mass extinctions, and other things to shake up and influence how creatures evolve.For those who play these regularly, it's just the standard fare.
>Don't directly evolve your own creatures/submissions. It's meant to be a collaborative game. Don't evolve the same line too many times in a row either, try to mix it up a bit. >Give a little description when you make a new evo, so that we know what the change is meant to be.>Don't make the change huge, or too abrupt when posting. I reserve the right to veto a species if it suddenly does something too bizarre, like randomly developing completely world-changing mechanics in a single generation. >Save as a .png, and please try to make Evos that people can work on. If a species is absolutely beautifully drawn, but nobody can add anything to it because of complexity, it's likely to go extinct.