Quoted By:
<span class="mu-b">”...Have you gone rogue? Trying to supplant my power?”</span>
“If I had gone Rogue, I would have already had you replaced with someone more pliable. Please, your Majesty.”
<span class="mu-b">”Then what are you seeing that I'm not?”</span>
“It's not a specific fault of yourself, it's based on our economic situation. You see, for the first time since Ingar, the betrayer, the average Jaxtian is finally living underneath a resource scarcity. This is a critical time for advancement. Even during the previous economic downturns, recessions on paper and numbers on a graph did not equate to innovation in the material and living standards of the Jaxtians. I believe we are right on the brink of a <span class="mu-i">major innovation</span> regarding our colonization and economic technologies. However, in order for it to be fully developed, I require more data to fully conceptualize it and steer our best minds towards invention. But naturally, asking you to do so would be in violation of my point-protocals, as it would be in direct opposition to your will...”
<span class="mu-b">”Just spit it out already!”</span>
“...We need the colonies to be starved. To be intentionally denied required resources. Any of the Gauges will do, but the more starved they are, the faster we can develop it.”
<span class="mu-b">”That goes against everything I've been working towards! That puts our own people at risk!”</span>
“And now you now why I've been so conflicted to bring this matter to your attention.”
<span class="mu-b">”...You couldn't have told me about this a decade ago?”</span>
The Threemind seems to predict a <span class="mu-s">major scientific breakthru</span> is close to developing, but will only develop if the colonists are forced to endure the harsh conditions of lacking basic resources. You suppose it makes sense; lack of water encourages innovation in recycling biomatter. Lack of materials means building structures can't use normal reinforcement, colonies will require self defense if the Hegemonic Control can't protect them... it makes sense, but still, it puts your own legacy and project at risk. You can see why the AI had a hard time approaching you directly.
The Threemind further elaborates that the technology will require 200% progress, with 1% of progress for <span class="mu-i">each point a Gauge is UNDER your Habitation Progress</span>, which represents an unfulfilled need. It can be any Gauge or combination of Gauges, but the point remains.
The Threemind also offers to sabotage your gauges, as you wish, by using plausible deniability to remove several resources from the colonies at this moment, to speed up this research. It's not strictly necessary, but it could be a jump-start towards unlocked this technology...
>Order Threes to sabotage your gauges (loses 2d6% of each current Gauge's progress)
>Do not sabotage the Gauges
>Ignore the burgeoning technology and improve your supply chains (+2% all gauges progress per year, permanently blocks breakthru)