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The upper-class officers, however, could afford different salves, and their laxness meant they were not as careful about obtaining or using them as they should have been. Some men looked like they could be blackmailed. Nobody in too high of places, but enough below said captains and the admiral to influence the structure of command if you wanted to play dirty. Unless you wanted to dig even deeper, or bait some hooks. Your organization probably lacked the experience and leadership for something like that, though, especially when such trickery was against your nature.
Though the Revolutionary League and your Intelligence Department could definitely propagate written word and speech. Perhaps having the dissatisfied sailors become the load rather than trying to find weights to anchor the officers would be preferable, but on the other hand, many officers were sympathetic to if not outright supportive of the Augustans. Perhaps it would be better to find an agreement, though that might potentially mean having to share, and thus there being less control.
>Agitate and demonstrate. The Royal Navy was nothing without sailors, and if you became their advocate, then Alessandra’s Bay was as good as yours…perhaps even the Fleet too. (Increases Heat)
>It might mean making enemies, but it would be far subtler and less of a hostile takeover to get your Intelligence Department on blackmail. Anybody who had to be replaced rather than being agreeable would be more inclined to help you, ideally. (Digging and baiting for blackmail requires a base of -2 Lira per turn) (Can be combined with first option- only if both are voted for in the same post, otherwise it’s for one or the other.)
>Keep your nose out of the workings of the Royal Navy. You can make friends to do that for you, and it would mean you could place your attention elsewhere.
>Other?
Allocating Lira funds to any operations improves them, of course, though a token amount is not likely to do anything significant.
Also-
>Handle anything else turn resolution wise?
>Don’t forget your 2d6 for Merc Chance
Birthday stuff has been noted and will be applied/worked on next turn when May turns over