>>5922562You need only avoid the eyes of the Paladins, since no butler or maid here is equipped with the arcane sight to see a True fey, which you presently resemble in most regards. You hop and flit across the tops of the hedges, dip and duck around statuary, and use cover only occasionally—such as when a young, dark-haired man in the unmistakable shining silver of a Paladin guard comes around a corner. You dive behind a lamp-post just in case, thankful for your slim half-elven propiortions…
>4, 6…Only for your errant touch upon the lamp to set it aglow with a sudden surge of light. You draw your hand back, realizing that these lanterns must be lit with some sort of magical charm which senses touch or motion and responds. You realize this mistake too late, however, as the Paladin ahs obviously noticed the light as well, and responds with a concerned:
“Hello? Who goes?”
You say nothing, of course, ducking behind the pedestal and bench adjacent to the lantern and flattening yourself on the ground. You calm yourself, steadying your rbetahing. You ahven’t been spotted, nor identified. You’ll just need to wait for him to leave.
…
…Why isn’t he leaving? The sacred sentinel of Hawksong’s highest knightly order instead ahs the gall to do his due diligence, slowly walking up and down the grounds around you, peering this way and that. He has drawn his sword, and you hear him murmuring holy words of power—magic words, words to reveal the hidden and protect the paladin against evil. Well, you’re not EVIL, but you REALLY don’t know how he’ll react if you are revealed. After all, what adequate explanation could you offer for your presence?
The palace itself is within your sight
What do you do?
>Attempt to knock out the Paladin with a summoned <Earth Elemental>>Send Veloz out as a distraction, and hope this assuages his concerns>Make a ‘run’ for the palace and hope you aren’t spotted or otherwise detected before you slip inside>Come out and attempt to negotiate>Scream twice for Zith-Zi>Write-in