Rolled 13, 17, 11, 7 = 48 (4d20)
>>5815276“…What?” she demanded. “Look, I told you—I’ll go to my room when it’s time ta’ sleep, but I’m NOT just gonna’ sit alone in there all day so I can just hear you mumbling to yourself through the walls anyway. Tehre’s LITERALLY nothing more fuckin’ annoying than hearing somebody talking and you can’t QUITE make out what they’re saying, even if the shit they say barely makes sense anyway.”
Goblins… Goblins couldn’t cast spells. Goblinoids were, in fact, magically INERT in a way no other creature was. But they were intelligent! Or, well, at least capable of speech, and cunning, and (if you were being honest and charitable) could make for alright company now and again. How was that POSSIBLE? Did they have no soul? A NEGATIVE soul?!
“Seriously,” Zith-Zi muttered, fidgeting and looking away. “Stop lookin’ at me like that. You’re making me feel weird now.”
You pored over every book and scroll you could find on the relationship between the mortal soul and the planes, about the genesis and destiny of the spirit from pre-birth to death and beyond. SO much of it was conjecture or religious dogma, so little was tested, and NOODY seemed to have written upon where the Elemental Planes and their denizens fit into this—or nothing at length, and nothing concrete. Your own journals began to fill with notes, one after another, and your fascination grew, until at last you had a working, practical application as a result.
>+1 Elementalism>+1 Religion>Learned Spell: <Elemental Infusion>[Rolling to Arcana, with a bonus die for each of those, to see if you learned any other spells. One spell per success!]