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“Brace! Brace! Brace!” You call over the ship’s PA system, giving your crew at least some heads up about what’s about to come, before turning your attention to your nav officer. “Diana, arm emergency booster units, and get us outta the path of that beam!”
“All hands, standby for emergency booster discharge. Port side.” Diana announced, both to you and the rest of the ship via the PA system. The emergency boosters were relatively simple pieces of tech, essentially a series of hypergolic propellant tanks, filled with a two-part mix of trihydride tetrazine and hydrogen peroxide. When the tanks were activated, the two chemicals would violently react, with the aim of throwing your ship onto a new heading.
As they just did.
You’re thrown into your arm rest as the multi-million ton warship is bodily thrown to starboard, as if kicked by a particularly uncaring god. And just in time too, as a burning bright shaft of plasma carves through the void where your ship had once been. You’re still recovering when Diana announces the good news. “Incoming attack defeated, no damage sustained.”
“All vessels, all vessels. Data-link with the Iconoclast for fire-coordination, and standby for a coordinated MAC volley.” The voice of commander Trafford ordered over the inter-ship comms network. Now that you were in combat, his orders couldn’t be questioned. Even if you doubted his decisions, now wasn’t the time to go do your own thing.
“Fighters! They’re deploying fighters!” One of the other commanders calls out, you can’t place the voice off the top of your head though. “Count around a hundred signatures, equal split between seraph-class signatures and banshees!”
A hundred fighters? THis was interesting to say the least. Deploying them from this far out would leave them exposed for a long time, and would leave you with maybe a few minutes or so before they reached you. You probably could ignore them for a bit, but the longer you waited, the closer they got. And if they got on top of you… they could do an awful lot of damage.
>Data-link with the rest of the flotilla! The only way you’re gonna survive this engagement is if you kill those cruisers, and fast. (roll 1d100 best of three)
>Fire independently from the flotilla! You’ve got specialist MAC rounds for a reason, better start using them. (specify type [Guided, Nuke, Flechette], specify target [Cruisers, fighters], roll 1d100 best of three)
>Take out those fighters! If you let those damn things get close, they’ll cut you apart! (roll 1d100 best of three)
>Other (write in)