>>5642585>Action 1: TriremesHuite Beninga, son of the famed Admiral and father of Aibel, find himself taking on more of the responsibilities of Beningsted as his father both ages and sinks time into socialising. As part of the League charter all electoral districts are obligated to make contribution to the league's defences in return for their voteholding rights; but his father wishes for a grander statement then simply providing an equivalent to the nation's two existing fleets. As such, he concentrates the Shipwrights of Beningstead's Harbour to work upon design for a ship that is stronger and taller then those that came before it; another row of oars added to those existing.
>Action 2: 3rd FleetBut of course, once you have a workable design you then have to put it into production. Beningsted raises the 3rd fleet for the Waddanian league in the Harbour of the city. Captain Bleeker, one of Beninga's old subordinates, is appointed to head up this new fleet - though it is strongly suspected he is intended only as an interim occupant, potentially to retire once Aibel Beninga returns from his proving voyage...
>Navy 1: Sails by an Empty ShoreNearing the island to the east of the Beningsland peninsula, the Waddan first fleet finds the sails of another upon the horizon. They approach cautiously, remembering Jelckama's lesson...
Once the meeting with these foreign sailors is concluded, the Waddan fleet will sail onward around the south coast of this barren grassy island; seeking the route that the foreign fleet must have surely taken to reach them.
>Navy 2: Northern ReturnWith the Ireechi sailing north, the parliament decides they mislike the idea of another navy knowing more of the northern continent's coastline then their own do. The parliment thus debates and the Naasjeholder issues orders; and following them Heeringa sails his fleet north once more, a little east of where the Horse-Men were met on the previous voyage.