>>5346797>>5346806You sleep deep. But your consciousness still watch what's happening in your lair.
On your side, there are two immediate death : the poor sap suffering the friendly fire, and one of the archers hit by a stone in the temple. Other are still alive, most looking like they will make it.
>10 archers recovering.>You have 9 balms. Using one balm one a human drastically increase the recovery chances.>Balms can not be used on the dragons or griffin wound as they are internal, energetical-based>Recovery of wound takes longer for non-draconic life forms.>Assuming you will use all balms on archers, roll me 1d100+40 for the balmed human, and 1d100+10 for the unlucky one>Your siblings, barely grazed, are scooping everything valuable back to the hold.>Roll 1d100 for lootThe still-well human answered <span class="mu-r">Purple's</span> inquiry about creating jerky. As they have nothing better to do while their village pal recover, they help her set up smoker and work the ratmen meat. You feel their disgust, at the idea of eating anthropomorphs, eating rats, and mutilating corpses. A few of the vermin are left alive for the Griffin's cellar. There were some tensions around the impaled lancer's corpses, but human managed to unpin him and bring him in the hold's safety for carrying back to the village.