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What do you do now, Nicole? Choose up to two.
>[DEADEYE SHOT] Deal with the Sniper. NOW. Clover is the only one who can make the shot. (-1 O-CORP INSTANT COFFEE from Clover, RISKY TALENT DC: 69, rolling 16d6 via Clover's WILD REVOLVER. Succeed and this show of gunmanship will permanently boost Clover's TALENT and MAX RESTRAINT by 1 alongside removing a very potent threat for the rest of the mission. You'll also get a very powerful weapon doing this.)
>[MAX ALLY] Have Max convince them that surely, you need to discuss such private business matters somewhere else. Try to lure them away from the Warehouse Sniper. (EASY CHARM DC: 18 (-3 from CORPORATE DOUBLESPEAK), rolling Max's 6d6. Succeed and you'll get a chance to talk to the dockhands privately. They might not know much due to being forced into this but it is easy to do.)
>[CHAOTIC SPARK + UNSTABLE] NO MERCY. KILL OR BE KILLED. Have Max cover two of them in oil, light them up with your H-CORP LIGHTER. (-2 RESTRAINT FROM MAX, -H-CORP LIGHTER, decent chance at deal 1 RESTRAINT damage to the rest of the group. The sight of the dockhands burning in horrific agony should be enough to scare off the sniper for a long while. The rest of your time in Q-Corp is 100% safe and you'll be a lot more safe in the next District you head to. Horrific but effective.)
>[KIARA ALLY + MIMICRY MODULE] The fog's pretty bad here, you may just be able to trick the sniper. Have Kiara trick the sniper into revealing their position with some clever mimicry. (CHALLENGING RESTRAINT DC: 17, rolling Kiara's 4d6. Succeed and the trick will work just as planned, reducing DEADSHOT EYE'S DC by 6 while also giving the Dockhands a chance to run for it.)
>[CASEY ALLY] "Ooo! I would like to ask you a question-" Have Casey and the rest distract the dockworkers + sniper while you approach the Warehouse. Take a chance to loot it before dealing with the Sniper. (CHALLENGING TALENT DC: 30, rolling your 7d6. You'll get a chance to get that FAT LOOT you heard about here. You're almost certain to make a killing in A-ENERGY, CASH, and other goodies.)
>[BENJAMIN ALLY] "This is going to sound fucked up but let's get some hostages." This is morally dubious but fuck it, let's ball. Get some hostages. (CHALLENGING VIOLENCE DC: 35, rolling 8d6+1d3 with Benjamin's help. Succeed and you'll force the sniper to communicate with you, getting some very valuable information about the corporate families they're working for. Perhaps they work with the spooks too.)
>Write in (Use an item? Try another tactic? Something else?)
Would've posted earlier but today's matter left me more creatively drained than usual. Should have faster updates for the foreseeable future though.